top of page

About

Precision and Creativity
in 3D Art.

An Overview

I’m a 3D Generalist and Modeling/Surfacing Supervisor with over a decade of experience in the industry.

Originally from South Africa and now based in Vancouver, I began my career in graphic design before moving into 3D, where I’ve also held roles in rigging and team supervision.
 

I thrive on complex problem-solving and bring the same precision I apply to geometry into how I manage and support teams. My passion lies in mechanical modeling, but I stay flexible in style to meet the needs of each project.
 

I work with tools including Autodesk Maya, Blender, Unreal Engine, ZBrush, Substance Painter, XGen, and Adobe Creative Suite.
 

Outside of work, you’ll usually find me at the gym, exploring new restaurants, or diving into the latest software to expand my skills.

P1030379.JPG
bottom of page